Working with coding agents creates a new kind of context to keep track of. A session might be running in one tool, waiting for attention in another, or holding useful information that the rest of the team has not seen.
Kinmo is a desktop workspace for bringing that work into view. It connects to your existing coding tools, gives shared work a place to live, and surrounds it with a pixel city your team can build together. The app is in early development.
Keep the tools where the work happens
Kinmo complements coding tools rather than replacing them. Your sessions continue to run in their native environments, with their own trust settings and approval flows.
The current integrations cover Codex, Claude Code, OpenCode, Gemini CLI, Cursor and Muse. Their capabilities are different. Observation depends on the tool and session. Messaging is experimental and limited to supported Codex and Claude Code sessions; the other integrations are observation only. A message being queued or accepted does not mean the agent has carried it out.
That distinction matters: a useful overview should show what the tool reports, without suggesting that every session can be controlled in the same way.
Share progress deliberately
Activity and progress are different things. An agent running does not tell a teammate what the task is, what is blocked, or whether the result is ready for review.
Kinmo supports short work briefs for that context: a task, progress, blockers and a result. The owner, or an explicitly authorized agent, publishes the brief deliberately. It is not an automatic inference from everything happening in a conversation.
The overview starts with session metadata. Conversations from connected tools are collected once you allow observation. Access for other people is controlled separately, so connecting a tool and choosing who can see its content are distinct decisions. Kinmo should not be understood as a promise that nothing leaves your computer.
Give shared work a place
The city adds personality around the work. Each person has a persistent companion for each coding tool they use. Companions belong to that person and tool, so changing a model does not create a new one.
The shared world includes a starter campsite, buildings and decorations. Building together gives the workspace a visible place to return to. The surrounding interface stays quiet and readable: familiar controls, clear type and restrained surfaces, with the color and character living inside the world.
The city illustration on the homepage uses Kinmo's own game art. It is an illustrative preview, and the example work briefs are sample data.
Where Kinmo is today
Kinmo is in early development for macOS, Windows with WSL, and Linux, with unsigned builds available from the homepage. This article introduces the product direction and current implementation; it is not a release announcement.
For now, you can explore the product preview and download the app. Future notes will explain the product as it develops.