- How to get
- Free from the start
Auburn hair in a side braid, a sage-green tunic dress with a cream apron and tall brown boots.
Wiki / Characters
Your character is how you appear walking the city and farms. Choose it when you set up a world, in Customize, or in the farm menu's Wardrobe; it is the same in every world. Characters are only looks: they add nothing to your farm's output, but your character can hold up to 3 artifacts that do. See customization.
Anyone can wear these from the start.
Auburn hair in a side braid, a sage-green tunic dress with a cream apron and tall brown boots.
Dark curly hair, a berry-red jacket over a cream shirt, charcoal trousers and brown boots.
A glossy black bob with a blue clip, a sky-blue cardigan over a white blouse and a pleated navy skirt.
Tousled blond hair, a mustard knit sweater, olive trousers and a leather satchel.
Wished for at the clover pond; wear one once it is in your collection.
A moss-green hooded capelet with a gold clasp, a sprig of herbs, a plum skirt and a leather satchel.
A forest ranger in a hooded olive cloak and russet scarf, with a quiver of fletched arrows.
Long silver hair under a gold crescent-moon circlet and a midnight-blue robe with gold stars that shimmer.
Light silver armour with emerald trim and a four-leaf-clover crest, a short emerald cape and flashing gold glints.
Wished for at the clover pond. Attach up to 3 different ones you have collected to your character in the farm menu's Wardrobe; they stay when you change character, and each works the same at every constellation.
A boot with a feathered wing. The speed is how your own window draws you: other players see you walk at the usual pace.
Its raise adds to the market stalls' 10%, and the total is rounded down.
Every crop you feed counts half again, rounded down per feeding.
A wheat sheaf on a cord. Its bonus joins every pet's multiplier in every world, inside the usual cap.
Counts for crops planted while it is attached, by you or by auto-farming pets; the work is rounded up.
Every pet with a working session gains a stage, worth the crew-scaled session bonus; idle pets gain nothing.